iPhone 6s and 6s Plus headphone ports suffer from possible electrical noise interference

Well-known Youtuber and Headfier lachlanlikesathing discovers that the iPhone 6s and the 6s Plus suffers from bad design (likely from the additional of the taptic engine and the new pressure-sensing display unit) where the isolation of the headphone port from electrical noise is less than ideal – sensitive IEMs and headphones pick up audible buzzing during normal operation of the phones.

Below are the videos he has posted regarding the issue, and here is the thread on Head-fi discussing the issue.

Registration of Interest for iPhone 6s and iPhone 6s Plus for all telcos

If you have missed Apple’s preorders for the new iPhones last Saturday, or if you buy your annual iPhones from the local telcos like most of us, here are the various links for registering your interest to purchase this year’s iPhones.

Singtel

Starhub – Preorder closes 16th Sep, 12pm.

M1 – Registration now closed.

Unlike previous years, it seems like this year, at least for Starhub and M1, the telcos will be doing a staggered registration process where groups of customers will be invited to pre-purchase the iPhone online at differing time and dates, probably to prevent the annual server-crashing preorder load.

*fake* iPhone 6s resolution to be 2K, iPhone 6s Plus to be 2208×1242

Proven fake

So a Chinese source claims the iPhone 6s will now sport an increased resolution of 2000×1125 while the iPhone 6s Plus will now sport a increased resolution of 2208×1242.

While Cult of Mac might be sceptical, the listed resolutions are highly possible.

When the iPhone 6 Plus was first announced, it was the first iOS device to use Retina 3X elements, meaning, in actual fact, the iPhone 6 Plus hardware is effectively outputting a effective resolution of 2208×1242, and then applies a software scaler to downscale the resolution to 1920×1080, effectively both lowering actual resolution while letting the performance of the iPhone 6 Plus take a hit.

Theories such as the need to save battery life with higher resolution screens being more power hungry were put up as reasons for the downscaled resolution of the iPhone 6 Plus.

What if, the reason for the downscaled resolution is simply that Apple could not get enough low-energy high resolution screens for the kind of scale the iPhones require during the last generation? If so, it makes perfect sense to remove the downscaling this time round now that they have secured enough low-energy (probably IGZO) high resolution screens for the next generation of iPhones.

Thus, the native 2208×1242 resolution for the iPhone 6s Plus.

For the iPhone 6s, it is simply a matter of changing the Retina 2X elements used in the iPhone 6 to using the Retina 3X elements this time round, making both iPhone 6s and iPhone 6s Plus use Retina 3X elements.

This also effectively increased the ppi of the iPhone 6s to 488ppi, which is higher than the iPhone 6s Plus’ 460ppi if the 2208×1242 resolution is real.

Seriously speaking, high-end Android phones long have such high density screens, and it makes zero sense for Apple to stay away from them especially if the battery life will no longer take a hit from using these screens.

I for one will like a 488ppi iPhone 6s in Rose Gold.